Players were expecting the release of update in Call of Duty Modern Warfare & Warzone earlier of this week. The new patch was coming with version 1.18 & it was expected that it would fix many issues. But two days back, Infinity Ward announced on Twitter that there would be a delay in the release of the update.
As per the announcement, the COD new patch is also coming. With the new patch 1.18, Modern Warfare will get a new map, i.e., Khandor Hideout. It is a medium-sized map in Urzikistan. It supports the 6v6 play and also has long sightlines and interior spaces to complement the different combat ranges. The large, centrally located warehouse is a hub of activity, and it is a shelter for CQB players.
A new operator Talon will also come in the game. He will come with his wild dog, Indiana. Dog skills will be displayed in Talon’s Finishing Move, one of many items in Talon’s bundle. The bundle also has two Legendary weapons, i.e., blueprints and two-tier skips.
Warzone will get the four new weapons, i.e., .725, MK2 Carbine, .50 GS, and EBR-14. With the announcement of patch release time, Infinity Ward also shared the complete patch notes for the update 1.18, and it is down below.
Call of Duty Modern Warfare & Warzone March 26 update Patch Notes
- New Coalition Operator, Talon!
- Khandor Hideout 24/7 Playlist in Modern Warfare Multiplayer!
- NVG Infected Multiplayer Mode – Infected in the Dark. Survivors have a thermal sight and limited NVG battery, but the Infected can see in Dark. Realism damage, so make those headshots count!
- Plunder: Blood Money – Guaranteed cash drops on all kills. Bounty Contracts and Finishing Moves pay extra cash!
- When using a Tactical Insertion in the crawl space near the oil derrick on Rust, the player will spawn elsewhere on the map instead of where the Tac Insert was placed. This has been fixed.
- When using KBM, the navigation arrows used to change which Season you’re viewing go in the wrong direction. This has been fixed.
- Fixed a bug where the killcam showed the player they were killed by Thermite rather than underbarrel thermite.
- In some cases, Xbox players might experience in-game stuttering after the console has been in Rest Mode and the “Instant On” setting is enabled. This has been fixed.
- Fix for a bug where players could see Daily Challenges rewarding duplicate rewards instead of XP.
- We now show weapons and equipment counts in the killcam. If a player was using Stopping Power, then the ammo count will be orange to denote this. We also show whether a player was using Dead Silence in the killcam as well.
- Increased the max travel time for Crossbow bolts from 3 seconds to 6 seconds for longer distance shots.
- Bolt action rechamber will no longer be retriggered if interrupted after the round has been ejected (this fixes an issue with redundant bolt action rechambers after weapon switches).
- Removing inaccurate attachment description from Solozero NVG Enhanced Scope: “Optic glint visible to enemies”.
- Amped: Increased Amped reload speeds for the Strela-P, PILA, and JOKR.
- E.O.D: Damage resistance fixes and tuning:
- Fixed an issue where Thermite equipment was not showing the damage resistance icon even though damage resistance was being applied.
- Stuck Thermite and Thermite bolts no longer have their damage reduced.
- Field Upgrade Pro: Stopped cases where failed Field Upgrade placements would cause equipment to be used.
- Tactical Insert: Added broken Tactical Insert icon that is shown when the Tac Insert is destroyed.
- Deployable Cover: Shotguns now destroy Deployable Cover with 3 melee hits.
- Added damage stats for vehicle and thermite damage.
- Fixed a bug where placing Deployable Cover on a door two times would allow the door to be moved.
- EMP Drone: Allow the EMP Drone to be used at the start of a new round in multi-round game modes.
- Stopping Power: We’ve doubled the amount of Stopping Power ammo given to Akimbo weapons.
- Stun Grenades are now less intense.
- Several fixes to prevent crashes and improve stability.
- Campaign: While on Embassy, at the Green Beam checkpoint, players would not be able to progress in the mission after using the drone strike. This has been fixed.
- Operation Strongbox: Fix for the vault location/crypto key objective markers not displaying on the Tac-Map.
- Operation Strongbox: Fixed a bug that prevented guided rockets from locking onto the enemy helicopter.
- Operation Brimstone: Fixed a bug where objective icons were not appearing on the Tac-Map.
- Operation Crosswind: Fix for sometimes jumping out of the plane into an out of bounds area.
- Operation Crosswind: Fix for enemies not spawning in the plane if one player is outside of the plane during the regroup.
- Operation Headhunter: Fix for Cruise Missile marking teammates as enemy targets.
- Operation Just Reward: Fix for stealth being automatically broken when retrying the Operation.
- Operation Just Reward: Enemy sentries will no longer shoot players parachuting in.
- Rebalanced explosive damage against Juggernauts.
- Fix for a bug where the Double Time Perk was not awarding the correct speed bonuses.
- Fixed a camera bug that could sometimes drift off the while in the pickup truck.
- Fix for icons not appearing correctly when using UAV.
- Fix for exploit involving molotovs and munitions crates.
- Fix for High Alert not triggering on suicide bombers or juggernauts.
- Fix for throwing knife not killing enemies in 1 hit.
- Fix for players respawning with empty ammo clips/magazines.
- Fix for enemy melee attacks ignoring player armor.
- Fix for Restock perk not showing grenades recharging.
- Fix for Suicide Bombers playing their VO too frequently.
- Fix for a bug that resulted in a player falling through the map upon spawning on a tank as it became full.
- New weapons can be found on the ground and in Supply Boxes: 725 Shotgun, MK2 Carbine (Marksman Rifle), EBR-14 (Marksman Rifle) and the .50 GS (Handgun).
- Players who disconnect in the Last Stand will now drop their items when leaving the game.
- Fix for a bug where the animation for the player equipping a gas mask will interrupt and block players from deploying their parachute.
- Tuned close up shotgun damage to prevent a single shotgun blast from downing a fully armored player. Stopping power can still make this happen.
- Added Warzone specific controller button layouts. The Bumper Ping and Bumper Ping Flipped layouts will allow those playing Warzone with a controller to use the Ping feature more efficiently.
- Players can no longer stack self-revive kits.
- Players that are spectating still get plunder payouts from contracts but at only 40% of the value paid to live players.
- Fixes to help prevent hitching when interacting with Cash Deposit Helicopters and Recon Contracts.
- Fix for a rare bug that allowed players to equip two riot shields if they had two different camos, but only one would appear on the player.
- It made it easier to see which item is selected while using a Buy Station.
- Updated button layout for equipment while using a gamepad.
- Fixed a bug for players are not receiving a banner on the top right of the screen for allies or enemies initiating kill streaks.
- Prevent bullets that hit the riot-shield from depleting player armor.
- If a player flies the Recon Drone out of bounds, the player will hear the out of bounds countdown timer but will not see the countdown splash on their screen. This has been fixed.
- Fix for various and potential exploits.
- Field Upgrades: Fixed a bug where some Field Upgrades were not ending at the end of the pre-match.
- Players will now get a kill when someone that you’ve downed, disconnects from the game.
- Reduced the amount of cash given for averting a bounty.
- The increased price of Loadout Drop within the Buy Station to $8,500.